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Narrative Designer / Writer

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Joseph Burnett

I am a game design student currently studying in Belfast, and I hope to learn as much as I can throughout my years in university and beyond! I definitely have a lot to learn, but I feel that I have achieved a lot over the past four years of studying games and narrative design, and I am extremely proud of what I have achieved.

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PORTFOLIO HIGHLIGHTS

Sciophobia

Producer, Lead Programmer, Narrative Designer, Level Designer, UI/UX Designer

A horror game I created in collaboration with fellow game students and animation students, set in an old Cold War underwater facility.

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You play as a reporter in the early 2000's, who sets out on a journey to discover what really happened inside the facility. 

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Troubled Home

Narrative Designer, Lead Scripter, Lead Level Designer

This was a short exploration/puzzle game created as part of Belfast PEACE IV Local Action Plan under the Building Positive Relations Transform for Change project.

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Troubled Home was my first freelance project I have created.

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Parkour Test

INDEPENDENT

This idea was strongly inspired from Titanfall's movement system. I managed to implement a variety of parkour systems and make them work together to feel seamless for the player.

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TARDIS

INDEPENDENT

A test to imitate non-Euclidian geometry using cameras projected on to a 2D plane. 

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