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Containment Squadron

ROLE

Independent

DESCRIPTION

This assignment was meant to be a game based of a Game Design Document we had created the previous term. I decided to create a round-based first person shooter set in  a sci-fi world. The Containment Squadron was imagined to be the 'space police', helping civilizations across the universe. 

The game is set on an industrial freighter, that had set off a distress signal. You are sent to investigate, and fight off waves of enemies.

YEAR

2020/2021

GENRE

First-person shooter

PLATFORM

PC

GAME DESIGN DOCUMENT

As part of the previous assignment, we had to create a Game Design Document that reflected the game we would be creating for the Game Prototyping assignment. Having very little knowledge of game design documents, I actually found this pretty interesting. I took a look at other examples of documents, and noticed they all their own style, as well taking note of the amount of detail they go into etc. 

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WALL RUNNING

I knew from the start that I wanted to create a wall running mechanic for this game. This was something I really enjoyed creating, but it was pretty complicated for someone who had very little experience with working in Unreal Engine 4. Of course, almost two years later, this would be pretty simple for me now however.

This mechanic had a lot more to it than I thought I would need. I have a few systems going at once. The first images of code handle when the player is wall running, and when they stop. The last image shown handles the tilting of the camera when they are begin wall running, depending on what side the adjacent wall is to them.

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